Help with random walk bezier

laserpilot's picture

I'm looking for a little bit of help with re-creating something like toneburst's random walk bezier lines but I'm not quite proficient enough with some of the gl structure tools to figure it out quite yet. I know he has some examples that use more structured shapes in the forums, but I just want to work with a simple line. This is more specifically the example that I want to tease out:

but I haven't been able to find the quartz implementation for it. Anyone have some leads or some nudges in the proper direction?

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gtoledo3's picture
Re: Help with random walk bezier

Look at the "GL Look At Very Cool" link that should come up below this discussion. That has some variations on that composition.

dust's picture
Re: Help with random walk bezier

here is a walk with look. its not really random as i'm using the audio spectrum to generate a ribbon but the principle can be applied to line structure if you want.

3d_Audio_Look_Walk.qtz90.12 KB

laserpilot's picture
Re: Help with random walk bezier

ah..that was it! I was looking at that thread but didn't scroll down all of the way..thanks guys!