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Project texture on geometryhow would you go about projecting a texture or image on 3D geometry. A bit like as you would pan and tilt a real projector in a dark room, so the projected image is distorted by the geometry. i found those relevant links, but i can't imaging how to do that in qc. http://vvvv.org/documentation/how-to-project-on-3d-geometry http://developer.nvidia.com/object/Projective_Texture_Mapping.html http://www.ozone3d.net/tutorials/glsl_texturing_p08.php
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did you try copy/pasting this source into a GLSL shader in QC ? Does it crash somewhere ?