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SphereHey guys, I am trying to make a sphere that I can manipulate with the kineme 3d patches. I want to be able to gravity warp it/twist it and do all of those cool things with it. I know that quartz composer comes with a "sphere" patch, but I cant get it to work with the Kineme3d patches. I also know that there is a composition called twirler floating around, but I can simplify it So i can start manipulating it for my purposes. Any help? Thanks
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I think there's a parametric surface demo in the sample compositions that makes a sphere. If not, let me know, and I'll try to dig up the version I had. If I can find it, I'll send it your way.
This is a parametric sphere using Kineme 3D. The Apple Sphere is a primitives patch and doesn't require Kineme3D. As well as the Kineme3D examples, upon which this is directly based, there are also some really good examples that have been posted up by rinboku, gtoledo & others besides.
See the More like this links below this thread for links to such examples, including twirler.
kudos to kineme BTW for the very useful improvements by way of the More like this and also the search by category features, much appreciated here.
Thank you so much!!!!
Ill let you know if I need any help! And Ill post my finished product!
You could also look at my Perlin Noise Sphere patches, which use GLSL shaders.
I think I posted some QTZ examples here. You might need to do a search to find them.
Here's an example of it in action:
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if you are using qc4 and want to use the standard apple sphere it is located in quartz composers private frameworks and its called sphere.dae you should be able to load that into kineme 3d and manipulate.
That's odd... I'm surprised it's a model. I thought you could change the number of vertices etc., so I'd always assumed it was generated at runtime.
It's easy enough to make a sphere mesh in just about any 3D application, anyway. I made one in Blender for this experiment a while back:
(it's actually an Isosphere, rather than a standard sphere, as the vertices are equally-spaced, unlike the Apple standard primitive, where the vertices are bunched-together at the poles, which can cause issues later on). Spherical meshes created with the Parametric Surface patch will also suffer from this issue, incidentally.
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actually not sure if its the sphere used as the standard apple sphere or the mesh filter sphere which i thought was generated at runtime as well. havent opened it just saw it the other day.
Correct, the well-known
Sphere
patch is generated at runtime.The prerendered DAE sphere mesh is used for the Mesh Filter protocol preview (create a new composition and select the Mesh Filter tab --- if OpenCL happens to be working, you'll see a wavy sphere).
looking forward to that bournsl1.
Actually I've found that .DAE files now only seem to date with the Mesh renderers, although I guess that one could take the long route around and try reading out it's structure, or loading in by file path, because dragging and dropping the .DAE onto the stage nowadays just gives me a mesh importer patch, IMETD.