Quartz builder lion problem

CRGx's picture

Does anyone know of any issues with QB and Lion.

QB recognises all plugins which are v002 player 1024_gl_beziersurface structure tools filetools

& files warp_grip.plist

QB creates an app but it doesn't work properly.

By the way check out our tech being used for a 360º Battlefield 3

http://www.youtube.com/watch?v=eg8Bh5iI2WY&feature=list_related&playnext...

Many thanks

Craig

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jstrecker's picture
Re: Quartz builder lion problem

CRGx wrote:
Does anyone know of any issues with QB and Lion.

It works fine on Lion as far as we (Kineme) know.

CRGx wrote:
QB creates an app but it doesn't work properly.

Please explain. And can you post a sample composition?

CRGx's picture
Re: Quartz builder lion problem

Hi all

I'm fairly sure I have found the issue. My patch only works on Lion in QC 64bit mode and it seems that Quartz Builder works in 32bit mode. Is this correct?

I have now built the project in xcode and it works fine appart from saving the data.

Xcode automatically finds all plugins but not the plist file. Do I have to add it manually and if so where should I put it?

Thanks for your help.

CRGxxx

smokris's picture
Re: Quartz builder lion problem

@CRGx: Correct, the apps QuartzBuilder creates run in 32bit mode, and thus can only load plugins which include 32bit binaries.

QuartzBuilder automatically detects and includes the required plugins. To include other resources, click the "Resource Inspector" button, and drag files into the lower half. In the composition, refer to the files as though they are in the current directory.

CRGx's picture
Re: Quartz builder lion problem

Hi all again.

Will there ever be a 64bit version of Quartz Builder? That would sort me right out...

Until that time is anybody able to tell me how to use the plist file that quartz creates in xcode direct. Apart from this issue I have built my app but it just doesn't save my work.

I'm sure the problem is me being a bit of a retard and the fix will be relatively easy but if someone can point me in the right direction I will buy you a Christmas present.

Best regards

Craig

gtoledo3's picture
Re: Quartz builder lion problem

smokris wrote:
@CRGx: Correct, the apps QuartzBuilder creates run in 32bit mode, and thus can only load plugins which include 32bit binaries.

QuartzBuilder automatically detects and includes the required plugins. To include other resources, click the "Resource Inspector" button, and drag files into the lower half. In the composition, refer to the files as though they are in the current directory.

Another aspect of QuartzBuilder, is in that it being a 32 bit runtime, not only is it limited in that regards as far as plugins and patches go, but the 32 bit runtime of QC uses some different types of systems internally. So, if something like the OpenCL kernel happens to be problematic in 64 bit mode, but not 32, or vice versa, this will also crop up. This is a rarer issue, but has definitely cropped up (especially when Snow Leopard was initially released).

gtoledo3's picture
Re: Quartz builder lion problem

CRGx wrote:
Hi all again.

Will there ever be a 64bit version of Quartz Builder? That would sort me right out...

Until that time is anybody able to tell me how to use the plist file that quartz creates in xcode direct. Apart from this issue I have built my app but it just doesn't save my work.

I'm sure the problem is me being a bit of a retard and the fix will be relatively easy but if someone can point me in the right direction I will buy you a Christmas present.

Best regards

Craig

If you're a little savvy with Xcode, you might want to search for cwright's "fullscreen app" template project here.

smokris's picture
Re: Quartz builder lion problem

CRGx wrote:
Will there ever be a 64bit version of Quartz Builder?

Coming soon.

gtoledo3's picture
Re: Quartz builder lion problem

Will we be able to control whether it builds 32 or 64? Hope so....

smokris's picture
Re: Quartz builder lion problem

@gtoledo3: Yes.

CRGx's picture
Re: Quartz builder lion problem

I look forwards to the new 64bit version...

In the mean time anychance somebody could let me know what to do with plist files in xcode 4.0

I am using plist to save and load grid information for the 1024 grid warp plugin.

Lots of love...... especially if I can get over this hurdle.

CRGxxx