I was wondering if it is possible to add custom port types in plugins made with the standard API (like in Kineme3D or Kineme Particles with the Kineme Skanky SDK - if I'm not mistaken).
Not that I'm aware of... I'm looking at the Quartz Composer framework headers and don't see any provisions for doing that, or doing a virtual port either.
You should probably be able to handle whatever you want to do with structures or strings, but it might be kind of weird to deal with. I can't think of much that couldn't be passed as a string, though performance might get to be an issue.
...and of course, maybe some other people have some thoughts. I don't think that anything that did a custom port could successfully be called standard api though.
Not that I'm aware of... I'm looking at the Quartz Composer framework headers and don't see any provisions for doing that, or doing a virtual port either.
QCPortTypeBoolean; QCPortTypeIndex; QCPortTypeNumber; QCPortTypeString; QCPortTypeColor; QCPortTypeImage; QCPortTypeStructure;
You should probably be able to handle whatever you want to do with structures or strings, but it might be kind of weird to deal with. I can't think of much that couldn't be passed as a string, though performance might get to be an issue.
...and of course, maybe some other people have some thoughts. I don't think that anything that did a custom port could successfully be called standard api though.
you can't.
What a pity...
Thanks for your replies...