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Plugin doesn't work with VDMX.Hello ! I'm working on a plugin that I compile in 64 bits (it might be the reason ?) and it appears that it doesn't work in VDMX. I have this message : "Cannot preflight plugin ... at path...". I know wome of you use VDMX. Does anybody have an idea of what's happening ? Thanks a lot in advance. Ben
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Well... I do confirm : plugins in 64 bit don't work in VDMX, in case somebody would have the same trouble.
So... compile it Universal Binary and make sure it works everywhere?
Thanks VAde for your answer.
Well... I recompiled the library I am using so it can take 32bit . Now I'm trying to implement OSC in the plugin. I use VVOSC and it seems that it doesn't work in 64 bit neither. I HAVE to compile in 32 bit... Well I'm a bit in a mess with this ! :-) But... it seems that it works... :-) Pfff... Babysteps did you say ?
In fact here is what I'm working on :
Too buggy to publish now, but I will need some help on some functions I want to embed in the Box2D 'world' and I guess everybody will be of great help here.
VVOSC ought to compile in 64 bit. Its been used in QC Plugins before.
That looks great! Nice work.
Thanks a lot Vade.
Actually I would like to implement a couple openCV/Delaunay Triangulation to achieve something like this :
Hum... A lot of work to come ! Understanding OpenCV, convex hull, constrained Delaunay/Voronoi, convex polygon and all... Wfff...
As Vade has replied, we used vvosc in this OSC QC plugin to send structures of different data types.
Its 32/64bit and lion ready, please feel free to use it. A lot of work when into making it originally.
http://kineme.net/forum/Programming/OSCplugin
Hi isthejayj,
Thanks a lot for your message. I know your very useful and fast plugin. The thing is that, even if I'm not too bad at managing with structures and logic, I'm a big big noob at OpenGL and... I don't know how to draw my openGL Box2D drawings to an image.
If I knew, I would make another processor "World plugin" with image AND structure outputs. This structure would contain what for the moment I send via OSC : positions, collisions and impulses of Box2D objects.
Baby steps... :-)
did anyone make any progress with efforts to work in the kinect with box2d?