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3d KameraHi, I´m new to qc. I´m wondering if there is a thing like a 3d camera where I can adjust the position vecor and the lookat vector in an openGL scene. I´d like to experiment with stereo vision in qc and render 2 videos with slightly different cameras. thanks Falk
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Aiming two noncoincident cameras at the same point will result in misregistration when approaching the edges, increasing viewer fatigue. See Paul Bourke's notes on this.
Try the
GL Frustumpatch (available inGL Toolssince version 1.4), which can be used to render asymmetric frusta.Hi,
thanks, I´ll check that out
Falk