kineme3D: renders 3DS and DAE models flat (all z values = 0)

henk.catry's picture

Hi,

I'm on OSX 10.6.3. I recently purchased kineme3D. All 3DS and DAE models are rendered as flat objects (all z values = 0). I remember using kineme3D 1.1 back when it was released with the same models without problems.

Does anybody else have these problems?

Henk

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

cybero's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

a] did you manually install these, or did you install them using the Kineme installation helper?

b] no, I don't get this problem at all, and I'm on 10.6.3.

have you checked out the example compositions provided by Kineme?

ensure that the Kineme3D plugin is installed into the correct directory [Quartz Composer Patches], if you are using these with the Particle Tools, run in 32 bit mode.

gtoledo3's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

Go to the Google 3D Warehouse or the Collada Repository and try a few more models out... there are a bunch of Collada/Google Sketchup stuff that actually IS flat.

Can you post an example model? I've every build of K3D, and while there have been some differences with scaling, rotation, simplification, and a few other fine points between builds, I've never seen a "flat z" problem.

henk.catry's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

Manual install, md2 models work normal. Kineme demo compositions that contain 3ds models render flat, the md2 compositions are ok.

henk.catry's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

I use the kineme demo compositions wit there included models. Like I said, they used to run correctly on previous releases. The models themselves are ok, when I open them in for instance in Cinema4D.

The kineme "Bend Box" with the associated Corbus.3ds model is a concrete example that renders flat...

henk.catry's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

pictures of the effect...

PreviewAttachmentSize
flathead2.jpg
flathead2.jpg92.89 KB

gtoledo3's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

What version are you using, exactly? I just tried the 1.2 release, as well as the 1.3 Beta that is available in the Beta downloads, and am not experiencing this problem (see attachment).

When the loader changed for non FBX objects, some changes happened with rotation, and scaling... but it isn't making a "flat z" for me on the corbu model. I wouldn't be surprised if certain objects with multiple pieces of structure had problems with centering correctly occasionally.

This may sound crazy, but you don't have z on your renderer turned down to 0 or something, do you? The only other thing that comes to mind is that GLSL environments can reduce an object to 0 (or any value) in z... as well as GL Scale, and the SL 3D Transform.

PreviewAttachmentSize
bend.jpg
bend.jpg139.69 KB

gtoledo3's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

Can you please post the composition, so that any patch that could effect x/y/z scaling can be examined? I don't think the model is necessary...

henk.catry's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

I use 1.2. I'll try the 1.3 beta asap. I only have the latest GLtools plugin and AlphaBlend installed. The Bend Box demo composition is totally unaltered, still renders flat. Any other simple composition (trackball->3dObjectLoader+3DRenderer) that I build from scratch has the same problem... No GLSL environments are used...

henk.catry's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

This a simple test composition I use...

PreviewAttachmentSize
forumtest.qtz3.4 KB

henk.catry's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

where can I download the beta release? :-)

cybero's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

a ] your composition works AOK, full 3D and full Polygon mode available here, henk.

b ] I cannot reproduce your problem unless I deliberately set x to 0 on the render patch.

Hope that helps to clarify.

I'm beginning to think you might need to check out your installation of QC.

gtoledo3's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

It's rendering in 3D fine for me. Are you in Leopard or SL? I'm booted in Leopard right now... I'll check this out in SL very soon.

Which version of the plugin are you using? I'm using 1.3 beta at the moment.

PreviewAttachmentSize
corbu 3d.jpg
corbu 3d.jpg420.04 KB

gtoledo3's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

Go into your User Accounts and check off that you wish to be a Beta Tester. It shouldn't be long before you get access... when you sign in, you'll see the Beta Downloads. The K3D Beta will be available on the main page.

henk.catry's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

SL. It's clearly a problem on my installation. I removed all other plugins to be sure but no success. I'll dig a bit deeper...

smokris's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

"Flat 3ds objects" is a known issue with Kineme3D 1.2. We updated to the latest Autodesk FBX SDK (which we were using to load those objects) for 1.2, and apparently their SDK broke support for 3ds files.

With this beta --- http://kineme.net/release/Kineme3D/13beta20100307 --- we switched to using Open Asset Import for 3ds files.

Here's the latest beta --- http://kineme.net/release/Kineme3D/13beta20100312

(I haven't received much feedback on these builds yet so I haven't published 1.3. Let us know how it goes.)

henk.catry's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

Thanks for clearing up the confusion. The beta solves the problem indeed.

gtoledo3's picture
Re: kineme3D: renders 3DS and DAE models flat (all z values ...

I've been using the latest with really good results (save for the issues with Particle Tools and things that use the K3D particle renderer, but that's been with the last few builds). I've been able to load quite a few types of models that I have not in the past; a pretty cool looking MD5, for example - however, animation isn't really able to be exposed for that one. I've also experienced some issues with face culling "flipping" when in certain environment macros... I'll try to track that down more.

Also, I occasionally have issues with this md2 crashing QC in SL. However, today, I was running it in Leopard consistently, with no problems. In SL, it would occasionally crash after a couple of runs through all of the frames.

PreviewAttachmentSize
walk.zip1.57 MB