GLTools + El Capitan -

Cubert's picture

I heard/read that El Capitan, in general the newest OSX version, they don´t like each others, possibly they don´t work at all.

Can someone confirm me that is not possible to install GLTools master on El Capitan? I did not find anything on the web that says it.

I downloaded the QCPatchXcodeTemplate-master, in order to instal the GLTools-master. All right, but when I click on GLTool.xcodeproj (as the github description says "to Build") I have receive 2 errors (see the screen shot). Plus i can´t use all the patches while working in QC, (for example the Polygon Mode that I would like to check).

Thank you very much, and sorry If maybe this topic sounds too simple... I´m a newbie! Am I doing something wrong?

I´m running Xcode 6.4, apparently the only one working with El Capitan.

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Screen Shot 2016-05-05 at 22.18.21.png
Screen Shot 2016-05-05 at 22.18.21.png677.81 KB

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Cubert's picture
Re: GLTools + El Capitan -

**** I heard/read that El Capitan, in general the newest OSX version --- and GLTools ---, they don´t like each others, possibly they don´t work at all. ****

gtoledo3's picture
Re: GLTools + El Capitan -

Just use the precompiled GL Tools that can be found here.

If you want to compile it from scratch, you will have to turn off Garbage Collection, correctly set your target and base OS versions, and also get the kineme/"skankySDK" installed and/or linked with the project or similar.

For some reason, when I was trying to compile some QCPatches recently, I was having a problem until I used Class Dump to create new headers for the public and private QC stuff, and I linked to that instead of the Kineme SDK (e.g skankySDK). It may have been that in resetting the linking to my own decompile that I got some settings corrected that could have worked with the Kineme SDK.