Using Mathematical expression to ease up the movements on ports with audio?

Fuzuku's picture

Hey, thanks for all the help on the before compositions, I am looking around the web and doing all sorts of experiments to get this comp work before going here.

I have this composition with input splitters so I can control it in VDMX5. It's a cube with crazy movements. I can use it manually with no problems or issue, but when I patch it to the Sound Analyzer It reacts way to fast.

I did some research and I came across a Mathematical expression with the formula (a*0.5) to ease up the movements, but with my composition it doesn't work well because it's a different type of altogether I guess.

What plugin or what formula can I use to like, ease up the movements on the different bands so the movements are not so sudden, violent? Like when the snare kicks in it goes like crazy up and then down in numerical values and in the sliders in vdmx5.

I've tried everything I know how to get around and I've looked for several days on the web literally founding nothing. Changed all the values in all the plugins i could.

I guess I wanna make the movements just slower even if the music kicks in hard. I had Biggie ready to die with a cable plugged in the jacks of my Mac, if I place some IDM or some Dubstep it would go crazier.

If somebody knows of a way around or a tutorial in the web that could help me with this it would be cool. It's been a week and couldn't been able to do it by myself! :)

Fixed formatting. @Fuzuku, a paragraph that begins with 4 spaces is treated as a code block in Markdown syntax. Please avoid that unless you specifically want a code block.
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blackburst's picture
Re: Using Mathematical expression to ease up the movements ...

Did you try the smooth patch? That's what it's for. But you can use "Number FX" in VDMX so you don't have to alter your qtz files. Create a control surface plugin, create a slider for each of the filters in your audio ananlysis plugin and assign the data sources from the aa plug. Then click on each of the sliders and edit the numfx chain, adding a fall and a smooth, play with those to get the smoothness you're after. Then you will use these control surface sliders as the data sources for anywhere you want audio.