A set of patches for drawing GL primitives and modifying the GL environment.
Source code is available on GitHub.
Credits
Logo by @usefuldesign.au.
Known issues
- The
GL Field of View
patch doesn't work properly on Mac OS 10.9 (it produces stretched output).
Is there a way to replicate the principe of this composition (with an option for x4 and x8) in the GL polygon mode ? if this is not a lot of work...:)
Regards yanomano.
Unfortunately, the way QC is set up, it's difficult to do polygon-level antialiasing. point and line AA is fairly well-supported without needing to change internal stuff, but FSAA requires a few changes that are not easily possible for a plugin to accomplish.
For more info, read this post: http://kineme.net/Discussion/GeneralDiscussion/Antialiasing
sorrrrrrry ! i'll read posts ! yanomano.