Unsupported — We cannot guarantee that this software will work properly on Mac OS 10.8 and above. Please download the trial and make sure it meets your needs before purchasing.

Release: Kineme3D, v1.3

Release Type: Production
Version: 1.3
Release Notes

Changes since Kineme3D 1.2

(beta v20100307)

  • Fixed issue when rendering inside Render In Image (save/restore array buffer binding)
  • Fixed a potential crash condition when loading corrupt .md2 files.
  • Switched .obj, .dxf, .3ds, and .dae file loading from FBXSDK to Open Asset Import.
  • Added support for a bunch of other formats provided by Open Asset Import.

(beta v20100312)

  • Fixed crash when attempting to load meshes with no 3D geometry.
  • Updated drag-and-drop mesh loading to reflect new formats.

(new)

  • Added object names as structure keys for 3D Object Loader patch's Objects output port.
  • Fixed some intermittent crashes when using .fbx files.
  • Fixed crash when attempting to load models with no texture coordinates.

Thanks

Thanks to @gtoledo3 for his work on the structure explode.qtz sample composition.

PreviewAttachmentSize
Kineme3D-1.3.zip9.76 MB
Kineme3D-1.3-compositions.zip934.04 KB

Installation Instructions

Place the plugin file in
/Users/[you]/Library/Graphics/Quartz Composer Patches/
(Create the folder if it doesn't already exist.)

Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.

See the Vimeo Kineme3D Collection for some examples.

For $49 (less than the price of Kineme3D), you could buy Vuo. Vuo is a complete visual programming environment for Mac, similar to Quartz Composer. With Vuo you can load and manipulate 3D meshes, just like Kineme3D enables you to do with Quartz Composer. And, unlike Quartz Composer, Vuo is actively developed.


Credits

Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 and later, a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.

Workarounds:

  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

Unsupported on OS X Mountain Lion (10.8) and above

Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above.