Solving this requires a significant amount of work correctly, including numerous radical changes. Don't count on it any time soon (look at how well it panned out on 10.6 ;)
mmm.
What would be your advice to render shadows then ?
I could "theoretically" make a custom consumer plugin that renders multipass shadows, but then i would have to include all the 3d loading inside, since there's no Mesh port available to pipe in (neither Apple's official SDK, nor the Skanky one).
Solving this requires a significant amount of work correctly, including numerous radical changes. Don't count on it any time soon (look at how well it panned out on 10.6 ;)
mmm. What would be your advice to render shadows then ? I could "theoretically" make a custom consumer plugin that renders multipass shadows, but then i would have to include all the 3d loading inside, since there's no Mesh port available to pipe in (neither Apple's official SDK, nor the Skanky one).
I'm thinking that the "correct" way is through extension of the standard GLSL environment to allow for doing it oneself in a traditional manner.