Mac OS X 10.5 (Leopard)

gears generator (Composition by zanroversi)

Author: zanroversi
License: Creative Commons Attribution
Date: 2011.04.28
Compatibility: 10.5, 10.6
Required plugins:


This is gears simulator, click on gears to adjust number of teeth and angle.

The composition editor shows the "gear tree", you can add, remove gears...

I didn't managed to iterate, if anybody has an idea, thank by advance !

Sorry if I posted this first in the wrong place...

have a nice day

kalman filter plugin (Composition by dust)

Author: dust
License: (unknown)
Date: 2011.04.27
Compatibility: 10.5, 10.6
Required plugins:

kalman vector filter.

a kalman filter is used heavily in computer vision as it is an included filter. you can use it to predict things like musical notes or something its arbitrary the data. normally it is used to smooth out values that have some sort of noise in them.


JS smoothing functions for scalar value using interpolation curves (Composition by usefuldesign.au)

Author: usefuldesign.au
License: (unknown)
Date: 2011.04.27
Compatibility: 10.5, 10.6
Required plugins:

This JS code implements custom JS functions I wrote too mimic Quartz Composer's standard Smooth Patch inside JS patch execution.

The demo comp shows the results are identical to all the curves associated with the interpolation and smooth patches.

The motivation for writing was the annoying procrastination that the JS Smooth Array code that the Apple QC Visualiser Template employs. It's noticeable that the acceleration is proportional to it's distance from the current input value, resulting in sprites that seem repelled by their target co-ordinates when using that kind of expression. It's also not observant of a set period and is dependant on the input delta for it's slope, since it only carries the last frame value in state — nothing else.

I've also included files for Apples Grapher app which I used to determine the curve expressions (equations). Thanks to Yves Barois who help me to use Grapher's trickier functions (hello piecewise equations) despite Apples woefully scant documentation for that app.

Please credit code when used or used with alterations in your JS code and in your QC comp. Drop me an email too if you like!

usefuldesign [dot] au [at] gmail [dot] com

Release: Kineme3D, v1.3

Release Type: Production
Version: 1.3
Release Notes

Changes since Kineme3D 1.2

(beta v20100307)

  • Fixed issue when rendering inside Render In Image (save/restore array buffer binding)
  • Fixed a potential crash condition when loading corrupt .md2 files.
  • Switched .obj, .dxf, .3ds, and .dae file loading from FBXSDK to Open Asset Import.
  • Added support for a bunch of other formats provided by Open Asset Import.

(beta v20100312)

  • Fixed crash when attempting to load meshes with no 3D geometry.
  • Updated drag-and-drop mesh loading to reflect new formats.


  • Added object names as structure keys for 3D Object Loader patch's Objects output port.
  • Fixed some intermittent crashes when using .fbx files.
  • Fixed crash when attempting to load models with no texture coordinates.


Thanks to @gtoledo3 for his work on the structure explode.qtz sample composition.



The NetworkTools plugin lets you send and receive data over a network, or between applications on a single computer.

HTTP Server patch

  • Receives HTTP requests. You can use commands encoded in the URL and query parameters to control your composition from another application or another computer.
  • Can receive bytes of arbitrary data in the POST body. (Note: Kineme DataTools is required to use this feature.)
  • Handles IPv6, just in case.

HTTP Query patch

  • Fetches the result of HTTP and HTTPS queries. You can download information from the web or send signals to another composition with an HTTP Server patch.
  • Supports GET and POST.
  • Supports synchronous (blocking) and asynchronous (non-blocking) queries.
  • Can send bytes of arbitrary data in the POST body. (Requires Kineme DataTools.)

XML Parser patch

  • Parses an XML string into a structure.
  • Supports synchronous (blocking) and asynchronous (non-blocking) parsing.

Unsupported on OS X Mountain Lion (10.8) and above

Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above. Our focus has shifted to developing Vuo.