kineme 3d

kineme 3d, render in image problem

jjdelorimier's picture

hi i know ive done this before but my render in image seems to be screwing up a simple 3d plane to noise to render patch....I really need this to be working soon for a show im playing....I think it may be a quartz composer tech problem but if you guys wouldn't mind taking a look I would be forever grateful.

Any suggestions for a complete wipe and restart of quartz composer?

Ive attached the comp.....I have tried to do this 20 different ways today...thanks for your help in advance

import 3d object with kineme 3d

uranusweg's picture

Hello to everyone; I apologize to post a basic and simple question but it's really hard for me to import on stage and render a 3ds object with 3d kineme plugin. It's not like image loader when you choose from menu the image. Here on the patch file loader i type the adress of object in my computer and nothing appens. could please someone tell how to load and render a 3ds model? thank you very much.

Tommy

Blobber Flow (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution-NonCommercial-NoDerivs
Date: 2009.09.12
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that makes use of the Kineme3D HeightField patch and particle systems. It can achieve a fairly wide variety of looks, including very liquid like objects, flows, spiky textures, light beams, tunnels, wire frame, and GL Point based particle systems.

Kineme 3D Vertices as a Structure?

gutsblow's picture

Hello,

Is it possible to access a k3d object vertices as a structure or something? There are default noise,bend and other transformation patches, but I need some more control over those vertices. Can you guys tell me if its possible?

reactive dance 4VJS (Composition by dust)

Author: dust
License: (unknown)
Date: 2009.07.25
Compatibility: 10.5
Categories:
Required plugins:
(none)

so this is an audio reactive multiplexed dancing fbx blend animation. this started out as a blend shape walk cycle for 3rd person control, but ended becoming a visualizer reactive type of piece. enjoy....4vjs