Spooky Patch Use and Consideration

scalf's picture


I've been using spooky extensively in a visual mixing program I've been making for Quartz. I want to reduce cabling and awkward patching by sending remote values to other location with porting values up and down, etc...

I was wondering if there were any special considerations like don't use over 512 of them, or make sure to toggle this off when sending this value, etc? I'll be sending video, color, float, string, all of em.

From what I gather, have the "auto-clean" feature enabled, and the spooky patch may really be just a pointer so it may in fact be a very lightweight option. This seems to be a good way to maker modules of patches that can be moved to different places and not need to be reconnected.

Thanks for any advice