A neat idea, getting different queued results from the ever bigger system time feed. I get really funny [amusing] results with this composition putting Patch Time instead of System Time or even an Interpolation. Nice work.
Thanks! This is something I had going before posting what I wound up posting. I felt like it was less clear why I was doing some of the stuff I'm doing (it got to be way less about cube structure) so I changed it up.
Y-scroll brings the group of cubes close to you (the lfo setup is to pseudo randomize z placement, so that apparent z-fighting is reduced by keeping cubes from overlapping too much, and the lighting environment fires off after a second to keep the javascript queue from starting off with an x/y/z coordinates of (0,0,0)... (that is, sometimes... that problem with that queue setup is irritating me. I need to mod it). So it started to get cutesy instead of being an example about cube structure input.
A neat idea, getting different queued results from the ever bigger system time feed. I get really funny [amusing] results with this composition putting Patch Time instead of System Time or even an Interpolation. Nice work.
Thanks! This is something I had going before posting what I wound up posting. I felt like it was less clear why I was doing some of the stuff I'm doing (it got to be way less about cube structure) so I changed it up.
Y-scroll brings the group of cubes close to you (the lfo setup is to pseudo randomize z placement, so that apparent z-fighting is reduced by keeping cubes from overlapping too much, and the lighting environment fires off after a second to keep the javascript queue from starting off with an x/y/z coordinates of (0,0,0)... (that is, sometimes... that problem with that queue setup is irritating me. I need to mod it). So it started to get cutesy instead of being an example about cube structure input.