This uses the Kali fractal equation from fragmentarium, rejiggered into working in GLSL 120.
In order to get a milder look, back down on the color values. Licensed under GPL/LGPL.
(edit: .01, vert shader bugfix).
Speedy :-)
Cool! Btw, I did a fix on something I got backwards in the vertex shader. :-)
Smoking! Pushing the GLSL bounties recently George, very fast and smooth on my machine i7 10.7.4
You should post the jacobian quadray fragmentraium. That one is pretty sick.
I posted a zip with most of the 3D systems formatted for QC at this link: https://www.box.com/s/0a39f9915ddd122c54cd
The jacobian is in that one with the default raytracer.
Here's the "fast raytracer" from fragmentarium with the quadray jacobian formula, still pretty slow with this equation I guess: https://www.box.com/s/e5b0ee48de1ebdb66287
Zippy Jacobian
Speedy :-)
Cool! Btw, I did a fix on something I got backwards in the vertex shader. :-)
Smoking! Pushing the GLSL bounties recently George, very fast and smooth on my machine i7 10.7.4
You should post the jacobian quadray fragmentraium. That one is pretty sick.
I posted a zip with most of the 3D systems formatted for QC at this link: https://www.box.com/s/0a39f9915ddd122c54cd
The jacobian is in that one with the default raytracer.
Here's the "fast raytracer" from fragmentarium with the quadray jacobian formula, still pretty slow with this equation I guess: https://www.box.com/s/e5b0ee48de1ebdb66287
Zippy Jacobian