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Petri City (Composition by gtoledo3)
This is a fun qtz that I came up with after making some "volumetric" light, fog, and cloud stuff. The idea was to have a kind of organic looking "spawning" of what looks like a morphing city. This qtz needs GL Tools for the alpha blending inside of the iterator to work correctly. |
Lovely piece of work.
If you change the color on the Particles patch - rotate the hue , you get some really nice results.
Yeah, I definitely know :o) ... I have another example I was/am going to post, that also has some texturing, in addition to color change.