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Mandelbrot zoom (Composition by psonice)
Just a simple mandelbrot - got bored and made it during lunch. Use arrow keys to move around, W/S to zoom in/out. It's a simple comp too. Just a glsl shader drawing the fractal, and a few integrators + math patches to handle movement and zoom. The zoom was the tricky part actually, getting movement speed relative to zoom level, and zoom speed to be exponential (I used feedback in the end). There's a RII patch that generates the palette, so mess about with that to change the colours (there's no reason to limit it to 256 colours really, just change the width and change the fragment shader from "mod(i, 255.)" to however many colours you want. |
I wish you'd get 'bored' more often :-).
Got this running at up to 8192 iterations.
Lovely.
I would really like to get a fractal running that allowed for full zoom and spawning in QC. Not sure if GLSL is exactly the way to go for that kind of fractal result.