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Release: KinemeCoreFramework, v20071110
Release Type:
Beta
Version:
20071110
Release Notes
First independent release of KinemeCore Framework. Mostly QC Headers at this point, to simplify QC Custom Patch building. This is included in KinemeCorePlugin 20071110, so you should only get this via automatic update, not manually.
Installation InstructionsPlace the plugin file in |
Are you slepping sometimes ? It seems to work well on PowerPC/Leopard. Love easter egg ! (System, editor, QT component, debug window...), as i'am a young jeidï in code i don't understand everything...any chance to have a short description of all the options ? Seaching options are really powerfull, what about keyboard shortcuts for them? (N,C,D or shift N,C,D)
However i don't see the glass function anywhere...PPC Issue ?
The screenshot you've posted about glass is interesting...can it have 0 % opacity ? do you think that it will be possible to make the viewer window floating in front of the editor ? Or/and (really mad :) : with QC in full screen mode, just the editor nodes in front of the output image ...;)
Best regards
yanomano.
Little bug in the right back side of the patch creator ... impossible to change the window scale
Two versions for the kineme full screen mode...:)
yanomano.
Version 2 keeps the patch look the same, which is nice. We know how to override patch drawing (at least, we did it on Tiger, I'm pretty sure it's similar on Leopard). However, having them look different can make the interface more confusing. So I like that part of #2.
I Love the HUD window for the inspector/patch creator in Version 3. I was actually just thinking about that tonight while I was at a social event (it's sad that QC is in my thoughts all the time....) For those who don't know what HUD windows are, they're the ones that have a transparent black background, rounded corners, and usually white widgets. You'll find them in interface builder when you right click, and probably in a few other places. They look somewhat similar to the Inspector panel in Version 3 above.
[later edit: QC is also a document-based application. This means that there can be multiple compositions open at once. With this in mind, some of the illustrated fullscreen behaviour might be impractical.]
Version 3 is so far from the real version, you are totaly right. For sophisticated hud look at www.pixelmator.com, in this photoshop (lite) like, all the GUI is made of HUD. About your later edit : it is right, sometimes we have multiples compositions opened (for copy/paste mini-functions or to do versioning ) but in this case the desktop become confused.. So, if, with a simple shortcut we can get the current composition (editor+viewer) full screen, it will be usefull.
yano.
"sometimes we have multiples compositions" I found that using Spaces is reeally a great improvement, when playing with multiple comps. (Or when having QC + Xcode + IB + Safari all opened, each on a separate space...)
Which window doesn't allow you to change its scale? I can resize the editor, the viewer, and the patch creator windows. Haven't tried the inspector or any other panels/windows though.
That was just for the patch creator window, but the bug disappeared, or perhaps i was in "search with categorie" mode and it confused me. (in this case if you don't care and forget you are in "special K" searching mode the window seems to display the full list of patches...:)
yano.
In the preferences window (Quartz Composer -> Preferences), you can set the background color. Normally, it ignores the alpha value. Glass Windows makes it honour the alpha. I find it way more usable that way, since I have a small screen to work with.
It can have 0% opacity (anything you configure). There's one annoying part though: with less than 5% opacity, mouse clicks go "through" the window into things behind them. This can be cool, but sometimes annoying too.
The KineneCore Plugin currently modifies the user interface to allow transparent editor window backgrounds.
It adds the "K" menu Item, which allows you do the following:
Thanks cwright for descriptions. But what about the egg easter option+preferences ? Is it your work or i'am David Vincent ?.....:)
(see attachments)
yanomano.
QC image manager...
if i'am not david vincent you are "le Père Noël"...:)
(see attachments)
yanomano.
The top left is the one in question. Note the background/grid color pickers. They've always been there (I didn't add them). They've also always allowed you to specify the color's alpha value (I didn't add that either).
What I Did add was QC's editor using the specified alpha value there, so that you can get real transparent editor windows. Before KinemeCore, it'd ignore the alpha setting and always be opaque.
Yes cwright i know QC preferences , i was talking about the 3 in the top right...have you ever seen them before ?
yanomano.
I've not seen those.... I even explored the nibs and everything for some references to some of those settings.... some show up, others don't. Were those from beta builds? Top Secret Apple Version perhaps?
The nibs are totally devoid of those, so the shipped version of QC has no UI stuff to handle that (not a trivial hack to reimplement)
I just installed Leopard GM (9A581) + devtools, and the extra three tabs in parentheses do appear when I hold option and select "Preferences...".
(Yanomano's post about this is the first I've heard of it. Thanks, yanomano.)
hey, these are very interesting options.... esp. the SYSTEM options / and multithreaded OpenGL. Do you think these are settings persistent through compositions, and stay linked to the document when compiling under Xcode ? (i'll have to check this out)
I know this is not the first time I talk about that... Is there a simple way to stick the viewer window on front of the editor all the time. It will be a fabulous christmas gift !
regards.
yanomano.
This isn't difficult; I'll add it to the next beta of kineme core (it's long overdue.... sorry)
Ok, I poked a bit at it tonight, and I've got Floating Viewer working. I'll have to post another KinemeCore beta sometime soon. So many new features...