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Release: Particle Tools, v0.3

Release Type: Production
Version: 0.3
Release Notes
ParticleTools only works in 32-bit mode.
  • New Colliders:
    • Added "Collider: Kineme3D Object" patch — collides against the surface of a Kineme3D mesh
    • Added "Collider: Quad" patch — collides against a single quad; easier to use than the "Collider: Triangle Structure" patch
  • New Renderers:
    • Added "Render: Structure" patch — outputs a structure suitable for GLTools
    • Added "Render: Kineme3D Objects" patch — renders a Kineme3D Object at every particle
    • Added "Render: Textured" patch — simple renderer which adds support for a single texture
    • Added "Render: VBO" patch — renders points, lines, triangles, or quads
  • New Objects:
    • Added "Object: Boid" patch — implements the Craig W. Reynolds boid algorithm
    • Added "Object: Gravitate" patch — implements particle-to-particle inverse-square gravitation
  • Added "Backface Culling" option for all colliders
  • Some performance optimizations
  • Fixed compatibility with PerformanceInspector
  • Fixed "Motion: Shear" setting when using "Render: Standard"
  • Fixed ports to allow publishing and use with "Input Splitter" and "(De)Multiplexer" as a Virtual Port
  • Fixed crash related to updating Settings panels while the composition is stopped
  • Fixed crash related to removing a live object from the Scene or an Emitter
  • Fixed crash related to removing a live object from an Emitter of Emitters
  • Fixed rendering of collision meshes when using "Render: Standard"
  • Improved force rendering — more forces now honor the Color property
  • Renamed most patches to be more intuitive and to take up less space in the composition editor

Help guide the future of ParticleTools by participating in our usability poll.

PreviewAttachmentSize
ParticleTools-0.3.zip1.26 MB
ParticleTools-0.3-src.tar.bz23.4 MB

Installation Instructions

Place the plugin file in
/Users/[you]/Library/Graphics/Quartz Composer Patches/
(Create the folder if it doesn't already exist.)

Some documentation is available here.

ParticleTools only works in 32-bit mode.