Particle Tools

Particle Tools

Release: Particle Tools, v0.3

Release Type: Production
Version: 0.3
Release Notes
ParticleTools only works in 32-bit mode.
  • New Colliders:
    • Added "Collider: Kineme3D Object" patch — collides against the surface of a Kineme3D mesh
    • Added "Collider: Quad" patch — collides against a single quad; easier to use than the "Collider: Triangle Structure" patch
  • New Renderers:
    • Added "Render: Structure" patch — outputs a structure suitable for GLTools
    • Added "Render: Kineme3D Objects" patch — renders a Kineme3D Object at every particle
    • Added "Render: Textured" patch — simple renderer which adds support for a single texture
    • Added "Render: VBO" patch — renders points, lines, triangles, or quads
  • New Objects:
    • Added "Object: Boid" patch — implements the Craig W. Reynolds boid algorithm
    • Added "Object: Gravitate" patch — implements particle-to-particle inverse-square gravitation
  • Added "Backface Culling" option for all colliders
  • Some performance optimizations
  • Fixed compatibility with PerformanceInspector
  • Fixed "Motion: Shear" setting when using "Render: Standard"
  • Fixed ports to allow publishing and use with "Input Splitter" and "(De)Multiplexer" as a Virtual Port
  • Fixed crash related to updating Settings panels while the composition is stopped
  • Fixed crash related to removing a live object from the Scene or an Emitter
  • Fixed crash related to removing a live object from an Emitter of Emitters
  • Fixed rendering of collision meshes when using "Render: Standard"
  • Improved force rendering — more forces now honor the Color property
  • Renamed most patches to be more intuitive and to take up less space in the composition editor

Help guide the future of ParticleTools by participating in our usability poll.

Release: Particle Tools, v0.2

Release Type: Production
Version: 0.2
Release Notes

Particle Tools

Some minor improvements to our Particle Tools.

Changes include:

  • Fixed GL Context-setting bug that caused ParticleTools to crash in VDMX (and probably in a lot of other situations). Thanks to mrray and magnetmus for troubleshooting, and to cwright for the actual fix.
  • Added "Force: Explosion" patch.
  • Made some minor GL rendering performance improvements --- dropped some of the unused texture manipulation stuff, and took some other shortcuts.
  • Enabled some additional compiler optimizations.
  • Included both 32-bit and 64-bit versions of the patches.


Release: Particle Tools, v0.1

Release Type: Production
Version: 0.1
Release Notes

Particle Tools

This is the first public release of our "Particle Tools". This set of patches provides an object-oriented interface for building dynamic particle systems.

Screenshots after the break.

[Note: If you're a beta tester and not a Kineme3D Alpha tester, please delete /Library/Frameworks/KinemeCore.framework before installing this plugin.]