3: Done

Folder Movies Patch

[ from coremelt ]

first it doesn't return a path to quartz compositions, which is an issue. I'd really like to be able to use this patch together "image with composition" and "file type" in order to seamlessly play either movies or compositions from a folder. second, the "scan signal" doesn't behave the same as the one in the built in "folder images". if you disconnect my "dirty hack" macro and leave the scan signal true it does not scan the folder when the composition initialises. with the built in "folder images" you can leave scan signal on true and it will automatically rescan on starting the composition and whenever the string input changes. seems also that "file type" UTI is not returning anything for some of my movie files even though they ARE valid quicktimes and they can be played ok by "image with movie". Maybe should just do string scanning on the filename instead and use ".mov" or ".qtz" to determine which "image with" patch to use.

Wiimote Unleached

Could you work on an extend patch to enable the Nunchuk and IR control mode ?

Thanks

wiimote and atan2

WiiMote's pitch and roll inputs should use atan2 instead of atan, to allow for full 360° reporting (yay upside-down mode!)

3D Object Loader

Creates an object from a wavefront OBJ File

Speech recognition patch

Hi, since you guys developped a speech synthesis patch (i guess with linking the built-in synthesis library to QC libs), why not develop a speech recognition patch ... ? Some months ago for some project, i heavily used GlovePie (Window$) to join speech recognition/ speech synthesis/ wiimote control/ to realtime graphics with vvvv.... and it was a real phun to play with these tools... I know osX also has a recognition framework, and being able to "vocally" command Quartz can be an awesome feature.... I can imagine linking an actor's speech (structure) to different "actions" within a graph (like,say, an image structure of corresponding notions).... Anyhow, that's just an idea...