Plugin releases:

Kineme ParticleTools gives you more flexibility over Quartz Composer's built-in Particle System patch.

However, ParticleTools is kinda difficult to get the hang of, and it only works properly in QC's 32-bit mode.

You might want to use ParticleTools (instead of the built-in Particle System patch) if:

  • You want control over emitting individual particles
  • You want collisions between particles and triangles to happen
  • You want particles to interact with each other ('boid' behavior, or magnetic/gravitational attraction/repulsion)

Alternatively, you can use either JavaScript or OpenCL to produce particle systems.