10.6

Mac OS X 10.6 (Snow Leopard)

Javascript adaptation of Paul Bourke's Attractor (v.0.1) (Composition by benoitlahoz)

Author: benoitlahoz
License: (unknown)
Date: 2010.11.17
Compatibility: 10.6
Categories:
Required plugins:
(none)

Here is an adaptation of

  • Carotid Kundalini
  • Rossler
  • DeJong
  • DeJong (Svensson Variation)
  • Lorenz

attractors.

As I'm not a math addict I guess there may have some errors.

I may have missed it but I wasn't able to find this kind of adaptation anywhere. Also, OpenCL or GLSL may be betters for this kind of calculation, but I'm not used with it.

Now, I'm trying to adapt IFS Tree, but I have much more troubles to obtain some results. Any help would be really appreciated. :-)

Breakout (Composition by djohnson)

Author: djohnson
License: (unknown)
Date: 2010.11.16
Compatibility: 10.6
Categories:
Required plugins:
(none)

A remake of Breakout done in QC4 done for a Visual Programming class

OpenCL Depth Map / Texture Map Kernel (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.11.16
Compatibility: 10.6
Categories:
Required plugins:
(none)

This composition demonstrates an OpenCL kernel that reads a Depth Map and Texture Map. It then positions vertices based on the depth map, and outputs color structure based on the texture map.

When used with the Mesh Creator, this setup creates a textured mesh with normals that can be used with the QC4 shadow engine, or be subjected to further mesh processing.

Please read the notes inside the qtz.

Please make sure that your depth image and color image are exactly the same pixel width and height. Swapping images on the fly while the Viewer is rendering is possible if both images are the same width and height, but not generally recommended.

If you try to edit the kernel or setup and get a freeze, or any kind of exception, please restart your computer just in case. This is rendering one vertex for every pixel, and does so in a very quick way, but it's not a good thing to interrupt the chain on the fly, given the nature of the kernel.

It will act stably for you so long as depth and color image are identical w/h and one leaves the image inputs to the kernel undisturbed once you initialize the comp.

Art-Net Tools

$15.00

Kineme Art-Net Tools provides two patches for interacting with Art-Net devices:

  • ArtDmx Sender Patch --- Broadcasts a structure of DMX values to the specified IP Network, Sub-Net, and Universe.
  • ArtDmx Receiver Patch --- Receives broadcast DMX values from the specified Sub-Net and Universe.

Download the 7-day trial below, or buy a license now.

Interactive Music Visualizer (Composition by rf238507)

Author: rf238507
License: (unknown)
Date: 2010.11.15
Compatibility: 10.6
Categories:
Required plugins:
(none)

Here's a music visualizer I made for my visual programming final. It is interactive, so make sure you have a wired xbox 360 controller! Instructions are included on-screen, so hopefully nothing is confusing.

Also, make sure you have a camera and it is turned on!

Also also, I couldn't figure out the iTunes protocols and didn't want to mess around with SoundFlower, so I have an mp3 player hooked up directly into the microphone input. It will still work using the on-board microphone, but I haven't tested it out that way.

Enjoy!