Mac OS X 10.6 (Snow Leopard)
Here is a composition that makes simple use of Facebook, Kinect and audio reactivity.
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Release Type: Beta
Changes since NetworkTools 1.2
here are some waveform visualizations. they show you how you can use kineme's audio tools to generate waveform from a stock line patch. the inspiration for this comes from tb's classic sound flower patch which is probably one of my all time favorite patches. http://machinesdontcare.wordpress.com/2008/10/28/tb-soundflower/
here is a couple of simple little plugins that save and read xml data. the test case is to save a mesh float4 down to file and read it back in. your not limited to float4's it should save and read any structure from qc although i have only tested with a mesh file. src and plugins included....
this is an open cl sculpture patch. included is a parametric sphere which you can set to variable resolutions for different level of quality. scroll x is rotate y... scroll y is rotate x...and two finger rotate is rotate z.... pinch changes z depth. by deeding the mesh back into itself it is possible to sculpt on all sides etc....
just a simple mesh grass and tree scene, utilizing mesh filters and noise to create animations in an otherwise static scene. I'm getting a solid 60fps with both mesh and wire images combined. you might want to take out the wire images to speed things up or to add etc... mesh files made with maya and attached.
Release Type: Production
Changes since FileTools 0.4
A sample 3D industrial robot animation using sketchUp model as mesh, and Kineme 3D.
I wanted to make a basic version of a particle controller, one that you use your hands/head/etc to move around.
The input, in some cases from a Kinect app such as, comes from any TUIO client.
http://code.google.com/p/tuiokinect/ (TUIO Client)
This is a scene made with QuartzComposer. I wanted the geometry to be as minimalistic as possible and still convey the feel of an outdoor setting on 3 axes.