10.7

Texture Trails (Composition by gtoledo3)

Author: gtoledo3
License:
Date: 2011.08.04
Compatibility: 10.5, 10.6, 10.7
Categories:
Required plugins:
gl tools, texture tools, alpha blend

This is an example that shows a way of using the Kineme GL Tools Inverse Rotation with a "stack of sprites" texture rendering method, to keep the viewer from being able to see the sides of the sprites no matter what the rotation.

Since the texture is procedural texture from the TextureTools patch, scrolling in depth (y-axis, to the TextureTools), one can get away with removing depth sorting and allowing the user to wiggle stuff around, even though it's not really accurate.

face detector (Composition by dust)

Author: dust
License: MIT
Date: 2011.07.29
Compatibility: 10.7
Categories:
Required plugins:
(none)

here is a face detector macro. it should help you if your on a mission to line something up to your facial features. this is just some extra bulge fun but there are a lot of possibilities here.

for instance measuring the distance between lets say your eyes and nose and cross referencing that with other saved data like radius centroid etc.. makes it possible to get biometric facial detection working. biometric meaning tracking only my head.

Plastic Peacock (Composition by cybero)

Author: cybero
License:
Date: 2011.07.29
Compatibility: 10.5, 10.6, 10.7
Categories:
Required plugins:
Kineme Audio Tools

One Low, Mid & High audio reactive purely Core Image kernel composition.

Kineme Audio Tools Audio File Input.

Set to Looney Bob by Anitek

[2010 Anitek. Licensed to the public under http://creativecommons.org/licenses/by-nc-sa/3.0/ verify at http://www.jamendo.com/album/65970/].

Offline rendered version in Quartz Crystal, resynced in QuickTime.

A composition that can be easily turned into a Music Visualizer or Screensaver.

Requires the Image Rehab Virtual Macro

affine mesh transform macro (Composition by dust)

Author: dust
License: MIT
Date: 2011.07.28
Compatibility: 10.7
Categories:
Required plugins:
open cl

this patch shows you how to apply affine transformations to a mesh import. basically the mesh transformation patch at the macro level. with this patch you can transform mesh components separately. the normals and vertices are linked together like the mesh transform patch in this example. you could however un link them and treat each component separately in the kernel chain to get interesting effects.

RileyFlow (Composition by cybero)

Author: cybero
License: Public Domain
Date: 2011.07.26
Compatibility: 10.6, 10.7
Categories:
Required plugins:
Image_Rehab Virtual Macro

A purely Core Image kernel based iTunes visualizer.

Inspired by the 60s OpArt of Bridget Riley.

Employs Image Rehab , thus not 10.5 compatible.

Public Domain | Free Document Licence

Stereo Lithography (Composition by dust)

Author: dust
License:
Date: 2011.07.25
Compatibility: 10.6, 10.7
Categories:
Required plugins:
stereo lithography plugin by dust

here is a patch you can use for stereo lithography or 3d printing. what this does is take a mesh and export it to CAD format for 3d printing. feel free to use it for any other purposes. you can open the file in mesh lab and export to obj or what ever.

some other interesting uses are to plugin your kinect and print to a repRap printer. http://reprap.org/wiki/Main_Page . included is a test export patch and a kinect structured light, depth to world extrusion map example. i made this so i can output 3d scans. have not printed with it yet.

make sure to pay attention to the right - hand - rule if your procedurally generating your vertices, normals, and indices. http://en.wikipedia.org/wiki/Right-hand_rule the stereo lithography format requires the right hand rule where other programs like unity require meshes to be left hand ruled.

parallel painting (Composition by dust)

Author: dust
License:
Date: 2011.07.22
Compatibility: 10.6, 10.7
Categories:
Required plugins:
(none)

this is a simple parallel painting patch. it is sort of like the mouse ribbon example but uses open cl to queue in parellel.

normally a js or iteration queue can handle maybe 100 indexes smoothly maybe even up to 1000+ on a decent machine without completely blowing up. using open cl to queue makes it possible to queue up millions of indexes without taking a performance hit at all.

what does this mean ? you can draw a really freaking long line.

this is an example of using what i call parallel painting in 3d textured ink...

Release: KinemeCore, v0.5.2

Release Type: Production
Version: 0.5.2
Release Notes

Changes since KinemeCore 0.5.1

  • compatible with Mac OS 10.7
  • disabled "Snap To Grid", since snapping is built-in since 10.6.

Known Issues

  • plugin installation assistant crashes on 10.7; disabled.
  • spotlight importer doesn't install automatically on 10.7 (but you can manually copy it to /Library/Spotlight)
  • syncing with the kineme.net composition repository doesn't work; disabled
  • reporting crashes to kineme.net doesn't work; disabled
  • stepping the viewer frame-by-frame doesn't work on 10.7; disabled
  • "slim title bars" feature doesn't work; disabled
  • editor scroll bar tweaks don't work; disabled
  • "full screen on start up" doesn't work; disabled

Release: Alpha Blend Mode, v1.1

Release Type: Production
Version: 1.1
Release Notes

Source code is available on GitHub.

Changes since AlphaBlendMode 1.0

  • Compatibility with Mac OS 10.7
  • Dropped PPC support (PPC users: continue using AlphaBlendMode 1.0)

Freeboard String Editor (Composition by smokris)

Author: smokris
License: MIT
Date: 2011.07.07
Compatibility: 10.5, 10.6, 10.7
Categories:
Required plugins:
(none)

Demonstration of how to make a simple string editor using the Freeboard patch. Uses feedback to build a string, and removes the last character when backspace is pressed.