Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.
See the Vimeo Kineme3D Collection for some examples.
Or, for free, you can use Vuo. Vuo is a complete visual programming environment for Mac, similar to Quartz Composer. With Vuo you can load and manipulate 3D meshes, just like Kineme3D enables you to do with Quartz Composer. And, unlike Quartz Composer, Vuo is actively developed.
Credits
Known Issues
- OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 and later, a
Sprite
or Mesh Renderer
patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.
Workarounds:
- If possible, modify the rendering order such that
3D Object Renderer
is before the Sprite
patch, or not immediately following it.
- Use
3D Plane Generator
and 3D Object Renderer
in lieu of a Sprite
patch.
Unsupported on OS X Mountain Lion (10.8) and above
Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above.