kinect tools

Kinect + dancing lines

Hi there, I'm trying to do a very well known interaction in QC. I want to use the kinect and a simple grid that moves or deforms following the movements of my hands/body. I did it using eMotion but as you know emotion is no very stable and I fell more confident using QC. The main problems is that I do not know what kind of surface/mesh or solid do I have to use and how can I link the X,Y and Z coordinates I got from the kinect to that surface/ mesh.

the first 25 seconds of this video can be very usefull to know what I'm trying to do... just simple horizontal lines that moves/deforms when the hand pass through...thank you for you help

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Kinect 0.3 Acceleration Values

technomorph's picture

Does anyone have any information on what exactly the acceleration values are based on?

I was assuming that it would be values for general motion sensing of the speed of movement the Kinect perceives based on movement in the x, y and z axis.

I am looking for options that doesn't require firing up OSCeleton, because then I lose the ability to capture the depth image from the Kinect in QC



Kinect tools crashing on idle

(sorry if this is the wrong place for this..please delete if so)

I've been using the kinect for a bunch of tests and it's been working pretty great. I prefer the Kineme plugin to the v002 for now, but it has been crashing a lot on me.

The crashes only seem to happen when I leave the composition on and walk away for a while. If I'm sitting there and working on the comp it typically runs as stable as ever. It crashed as I was typing this and not working on the composition.

I'm trying to identify relevant info to paste here from the console and crash logs, but the crashes always identify the kinecttools plugin as the culprit. Let me know if there is other info I can provide.

I am running a new imac, 4gb ram, 10.6.7, quartz 4, kinecttools 0.3,

Got this error in console which seemed related: 5/4/11 10:45:26 AM [0x0-0xea0ea][1595] [Stream 70] Expected 1748 data bytes, but got 1908. Dropping...

Here is the latest crash log portion:

Process:         Quartz Composer [1595]
Path:            /Developer/Applications/Quartz Composer
Version:         4.0 (103.1)
Build Info:      QuartzComposerEditor-1030100~304
Code Type:       X86 (Native)
Parent Process:  launchd [107]
PlugIn Path:       /Library/Graphics/Quartz Composer Patches/KinectTools.plugin/Contents/MacOS/KinectTools
PlugIn Identifier: net.kineme.KinectTools
PlugIn Version:    0.3 (20101124.1900r8514)
Date/Time:       2011-05-04 10:51:57.690 -0400
OS Version:      Mac OS X 10.6.7 (10J869)
Report Version:  6
Sleep/Wake UUID: 344B75B5-C207-4578-BA9D-60FE8C10E20B
Interval Since Last Report:          2457796 sec
Crashes Since Last Report:           41
Per-App Interval Since Last Report:  242713 sec
Per-App Crashes Since Last Report:   15
Anonymous UUID:                      90F302ED-BAB6-4D48-8483-04E468404A33
Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread:  2
Thread 2 Crashed:
0   net.kineme.KinectTools           0x16861b5c 0x1685f000 + 11100
1   net.kineme.KinectTools           0x16861099 0x1685f000 + 8345
2   net.kineme.KinectTools           0x168607bb 0x1685f000 + 6075
3   net.kineme.KinectTools           0x16862268 0x1685f000 + 12904
4   net.kineme.KinectTools           0x16865dcf 0x1685f000 + 28111
5   net.kineme.KinectTools           0x16868887 0x1685f000 + 39047
6   net.kineme.KinectTools           0x16865649 0x1685f000 + 26185
7   net.kineme.KinectTools           0x16865841 0x1685f000 + 26689
8   net.kineme.KinectTools           0x168658d6 0x1685f000 + 26838
9   net.kineme.KinectTools           0x16861fa0 0x1685f000 + 12192
10  net.kineme.KinectTools           0x16860fff 0x1685f000 + 8191
11  net.kineme.KinectTools           0x1686153c 0x1685f000 + 9532
12             0x901caad0 -[NSThread main] + 45
13             0x901caa80 __NSThread__main__ + 1499
14  libSystem.B.dylib                0x9678d7fd _pthread_start + 345
15  libSystem.B.dylib                0x9678d682 thread_start + 34

>2 kinects?

monobrau's picture

Hi All,

I'm experimenting with a multiple kinect setup. 2 kinects worked out of the box with the kinect tools but more than that only the first two kinects work and the others won't give any output. They all show up un the hardware profile though.

Is this a limitation of the kinect tools, or the libfreenect drivers?

kinect depth image in meters to world map (Composition by dust)

Author: dust
License: MIT
Date: 2010.12.13
Compatibility: 10.6
Required plugins:

here is an open cl patch that converts the kinect depth image in meters into a hi-res mesh. meaning the vertex point cloud is over 300k points.

i have included background subtraction as well as mapping both the rgb and or the depth image to the model as parameters.

for the og code surf to....