mesh

Mesh Iterator by Structure Count - Normals (Composition by cybero)

Author: cybero
License: MIT
Date: 2010.02.26
Compatibility: 10.6
Categories:
Required plugins:
(none)

Iterates from structure count derived from .DAE files normals members.

DAE structure member is fed from Structure Index patch to Mesh Iterator, with the Structure Member count providing an Iterations count inside the macro.

Resulting render is an iterated 3d render of the meshes normals.

The attached demo uses both Mesh Iterator by Structure - Vertices and Mesh Iterator by Structure - Normals.

The DAE file - from collada.org, has also been uploaded so you can properly run the demo in full.

Mesh Iterator by Structure Count - Vertices (Composition by cybero)

Author: cybero
License: MIT
Date: 2010.02.26
Compatibility: 10.6
Categories:
Required plugins:
(none)

Iterates from structure count derived from .DAE files vertices members.

DAE structure member is fed from Structure Index patch to Mesh Iterator, with the Structure Member count providing an Iterations count inside the macro.

Resulting render is an iterated 3d render of the meshes vertices.

The attached demo uses both Mesh Iterator by Structure - Vertices and Mesh Iterator by Structure - Normals.

The DAE file - from collada.org, has also been uploaded so you can properly run the demo in full.

Mesh Iterator by Structure - Wireframe (Composition by cybero)

Author: cybero
License: MIT
Date: 2010.02.26
Compatibility: 10.6
Categories:
Required plugins:
(none)

Iterates a structure derived from .DAE files.

DAE structure member is fed from Structure Index patch to Mesh Iterator, with the Structure Member count providing an Iterations count inside the macro.

Resulting render is a full, iterated 3d render.

The attached demo uses bothMesh Iterator by Structure - Wireframe and Mesh Iterator by Structure - Full.

The DAE files - one authored by me and the other from collada.org have also been uploaded so you can properly run the demo in full.

Mesh Iterator by Structure - Full (Composition by cybero)

Author: cybero
License: MIT
Date: 2010.02.26
Compatibility: 10.6
Categories:
Required plugins:
(none)

Iterates a structure derived from .DAE files.

DAE structure member is fed from Structure Index patch to Mesh Iterator, with the Structure Member count providing an Iterations count inside the macro.

Resulting render is a full, iterated 3d render.

The attached demo uses both Mesh Iterator by Structure - Full and Mesh Iterator by Structure - Wireframe.

The DAE files - one authored by me and the other from collada.org have also been uploaded so you can properly run the demo in full.

Structure for GL tools (quad)

kimba23's picture

Hi. How so I go abuot creating a structure that works with the gl tools? I tried the structure makers. But the structure makers do not output a structure similar to the "get mesh component" I would like to set some sprites in space using the interaction patch with the mouse and then use the coordinates of those sprites as "vertices" that I can input in the gl quad structure patch so I can create some complex geometries made with quads. The idea is tha I can create a kind of mask that I can use for projection mapping on a object made with a lot of real cubes Any help would be apreciated! Thanks. Oh I am not so good with javascrpt :0( but I can learn by example. :)