shader

Ducks Fractal (Composition by gtoledo3)

Author: gtoledo3
License: (Other — see description)
Date: 2012.06.19
Compatibility: 10.5, 10.6, 10.7
Categories:
Required plugins:
(none)

This is a conversion of a 2D system from fragmentarium, to GLSL #120, licensed under GPL/LGPL :-)

chromadepth (Composition by gtoledo3)

Author: gtoledo3
License: MIT
Date: 2011.09.26
Compatibility: 10.4, 10.5, 10.6, 10.7
Categories:
Required plugins:
(none)

This is a glsl chroma depth shader; if you're familiar with the core image "heat map" style pixel filter, you're thinking along the right lines, except this shades vertices of 3D objects/scenes in this way.

This was created by Mike Bailey, Computer Science, Oregon State University, and found at his page at http://web.engr.oregonstate.edu/~mjb/chromadepth/glsl.html

GLSL - Vertex Distortion Examples - Textured, Colored, Lighting

gtoledo3's picture

I came up with these shaders tonight while looking at the classic "vertex noise" glsl example, and thought I would share.

There are three variants; one is a textured vertex noise shader, one is a textured vertex noise shader with color control, and the third is a textured vertex noise shader with color control and lighting.

These shaders should work well with objects that are 3D dimensional as well (the wave shader I posted a couple of days ago calculated z in a way that flattens an object out).