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Infinite Loop 1 (Composition by gtoledo3)
It occurred to me that I could use a queue inside of an iterator to build a structure of the events in an iterator, so that I can grab the current and last index. Then, with two line renderers, I can draw contiguous lines that are shaped like the lfo's I'm powering it with. This is all hooked to SL's interaction patch, and can also be rejiggered to send a structure "out" with a spooky patch. This amounts to a way to generate interactive structures, where each of the points inherently has interaction abilities. |
Just been explaining the difference between trans-finite numbers [ used for TCP/ IP for instance ] & infinite numbers .
Neat construction. I wonder if it could have some sort of reset after being pulled about?
Nah, unfortunately, that is a bug of the interaction patch. The only way to get it to reset is to actually open/close the patch. Even turning the Viewer off doesn't do anything.
It may reset if you put it in a composition importer though. It seems like that was an effective workaround at one point.