openCL

Collada DAE to GL Tools Structure via OpenCL (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.12.20
Compatibility: 10.6
Categories:
Required plugins:
(none)

This is a composition that shows the simplest way to turn a loaded dae/collada object into a structure that can be rendered by GL Tools 1.4 structure render patches.

I'm including a sphere for testing. Sooo, have both files on your desktop, or say, in downloads... the same folder, or replace with the model of your choice.

Below, are some clips of a little more fleshed out (though less universal) version, with some extra mesh filtering going on...

Screen Flicker 10.6

cybero's picture

Anyone else been getting the most horrendous screen flickers and consequent slow downs, freeze ups and application crashes when programming with either GLSL or OpenCL under 10.6.x ?

[ Just in case you wondered, I have and was beginning to seriously wonder about taking the machine back to the vendor as it is under warranty, due to a serious spate of such screen flickering resulting, in one instance, a keyboard that now won't be recognized by any of my previously compatible Macs :-( ]

Even something as relatively straight forward as GLSL-SphereMorph.qtz can cause such screen flickering problems that just can't be found, as such , under Leopard 10.5.x

SnowVJ Mixing Desk

cybero's picture

Took the simple SnowInteractive item I'd posted elsewhere and upped it in terms of how useful the moving around was, eventually coming up with a possibly multi-touch convertible item that could SoundBank and allow for mixing volumes, pitch, positioning by simply moving the sprites. Doesn't have to have the moving background OpenCL based, but would like to add some feedback into that too.

Get Snow VJ here :-)

ScreenGrab

OpenCL Rutt-Etra

toneburst's picture

Wheel-reinvention rules!

An alternative approach to a kind of Rutt-Etra Scan Processor emulation, with added Perlin Noise fun.

Requires GL Tools, Snow-Leopard (probably pre- 10.6.2) and an OpenCL-capable machine.

a|x

Interaction & Meshes

cybero's picture

This is based upon, although it's pretty different in a lot of ways from, Snow, the Developer Code Sample Apple made available after Snow Leopard came out.

SL patches Interaction, Instructions & Circle used

When you drag the transparent circle around it affects the rendering of the particles surrounding.

Uses the Snow Particle OpenCL routine.

Thanks to Apple for that one.

This is a pretty useless thing, but it's a nice bit of nonsense to end a headache of a day upon.

ScreenGrab

cybero 2009 Nov 16th