10.7

acoustic to electro optical frequency (sound to color) (Composition by dust)

Author: dust
License: Public Domain
Date: 2012.11.17
Compatibility: 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

Audio to RGB

Metaballs Core Image (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution-NonCommercial
Date: 2012.11.11
Compatibility: 10.5, 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

A classic "metaballs" setup in core image, with some simple lighting.

Pacman Core Image (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution-NonCommercial
Date: 2012.11.11
Compatibility: 10.5, 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

This is a pacman animation, working in core image.

core image points (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution-NonCommercial
Date: 2012.11.11
Compatibility: 10.5, 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

This is a translation of Paulo Falcao's "blobs" glsl shader, to core image.

Raytrace Core Image (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution-NonCommercial
Date: 2012.11.11
Compatibility: 10.5, 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

Nothing super fancy, but a raytracer working in core image.

I'd been thinking about doing this for awhile, from being interested in the way core image always has a dedicated image output without having to render to screen/texture to do something with the result.

It's a little bit of a pain because of typically used functions and working styles not being supported, but it works if you stay within the boundaries. It seems a little slower than GLSL. Less substantial/2D oriented fragment shaders tend to perform better when transferred, seemingly.