10.7

Release: DataTools, v1.2

Release Type: Production
Version: 1.2
Release Notes

Source code is available on GitHub.

Changes since DataTools 1.1

  • Fixed DTMultiExpressionPath so that underscores, logical and, and logical or no longer throw exceptions on use.

Known Issues

Kineme StructureTools, Kineme Value Historian, and Kineme Spooky must be uninstalled to use Kineme DataTools.

Release: MultitouchPatch, v1.1

Release Type: Production
Version: 1.1
Release Notes

Changes since MultitouchPatch 1.0

  • Fixed MultitouchPatch so that output structure retains events in the order received. (feature request)
  • Fixed MultitouchPatch so that the output structure's key values are no longer integers, and thus compatible with the Structure Key Member patch.
  • Tested on 10.8.

stripe animations (Composition by dust)

Author: dust
License: Creative Commons Attribution-NonCommercial
Date: 2012.09.03
Compatibility: 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

so i was checking out gt's blog... i made it about 4 posts in to an article about cool animated gif's. http://qctwit.blogspot.com/2012/07/cool-gifs.html... i thought some of these are cool like the title stated and that it might be fun to make some similar style animations in qc... this is what i came up with. thanks for the inspiration gt ;)

i like the one with the boxes, it kind of makes a cool illusion type of effect. not sure what perceptual illusion it is but i like how the inner box becomes the background for a moment. the parametric klien patch that is my answer to the figure 8 torus posted on gt's blog and the grid noise patch is sort of ment to look how a striped sheet looks when tossed to cover a bed.

its almost endless the variations of these that could be made easily if the mesh importer was working properly for me. here are 5 i thought where cool looking. next maybe i might make a height field one not sure ;)

See video
See video
See video
See video

"Ashima" Vertex Noise with Lighting and Texture (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution
Date: 2012.09.01
Compatibility: 10.5, 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

Per the conversation here: http://kineme.net/forum/DevelopingCompositions/Environmentmapsandvertexn...

I decided to put together an example over morning coffee.

This is a GLSL shader that "intercepts" the lighting position, diffuse, specular, and shininess, etc., and basically just sets up a Blinn-Phong model lighting using that info - so Lighting patch controls can be used as expected.

Then I added the popular "ashima arts" perlin noise implementation that's been kicking around that I've been seeing in the frag shaders, but placed in the vertex shader - so that there's some tweakable exposure (though I don't really recommend it) instead of just invoking the default noise function.

Release: FileTools, v1.1

Release Type: Production
Version: 1.1
Release Notes

Changes since FileTools 1.0

  • Incorporated the PDF Renderer patch, which was formerly a standalone plugin. Be sure to remove PDFRenderer.plugin before installing FileTools 1.1.
  • Tested on 10.8.