GL Tools

Line Spirograph (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.05.02
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a intermediate level composition that shows how to construct a Spirograph style shape by using GL Lines (GL Tools patch required), Iteration, Interpolation, and LFO's.

By using GL Lines, one has control over many interesting Stipple Patterns, and color control. This patch also has controls for Spirograph movement duration, max and minimum points for Spirograph extent, and controls to affect the way the movement of the Spirograph.

This patch will not work well in a Lighting environment due to the nature of GL Line.

Line Sphere (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.05.02
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a basic composition that shows how to construct a sphere shape by using GL Lines (GL Tools patch required), Iteration, Interpolation, and LFO's.

By using GL Lines, one has control over many interesting Stipple Patterns, and color control, that aren't available with a stock Sphere, while it has other limitations compared to the stock Sphere (no ability to texture the whole shape, only the lines which comprise the constructed Sphere).

This patch will not work well in a Lighting environment due to the nature of GL Line.

Line Cone (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.05.02
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a basic composition that shows how to construct a cone shape by using GL Lines (GL Tools patch required), Iteration, and LFO's.

By using GL Lines, one has control over many interesting Stipple Patterns, and color control, that aren't available when making a cone out of a stock Cylinder patch.

This patch will not work well in a Lighting environment due to the nature of GL Line.

GL Tools and OpenCL

toneburst's picture

I posted a feature request a while back (or was it a bug-fix- can't remember) about the GL Tools patches with structure inputs supporting structures of float4s from OpenCL. Is this a possibility for a future version? I'd envisaged the 4th float just being ignored.

Also, I've been wondering if there might be some mileage in a more flexible version of the stock Mesh Renderer patch, that incorporated some of the options of the current GL Tools structure patches (lines, line segments, texturable points with setable sizes etc.), but benefited from the speed of OpenCL, without the fps-sapping overhead of structures.

What do you think, guys?

a|x

OpenCL Rutt-Etra

toneburst's picture

Wheel-reinvention rules!

An alternative approach to a kind of Rutt-Etra Scan Processor emulation, with added Perlin Noise fun.

Requires GL Tools, Snow-Leopard (probably pre- 10.6.2) and an OpenCL-capable machine.

a|x