Kineme3D

Particle Tennis

boya's picture

Need some help getting the physics of a game of tennis going.

ParticleTennis from Boya Bøckman on Vimeo.

First of all I need to find a way to make my planes impenetrable. Right now the balls boil like peas through the surface of the court, and if you see the comp from the side the balls are also hovering above the surface. Why is this? And the "bat", which will be replaced by some sort of motion tracking device, seems not to repel particularly correct when the balls hit the mesh either.

Also there is the full screen render particle bug which would be nice to solve. (This will be one of plenty patches turned on and off during a performance so I’d like not to reset rendering)

Lastly, is there a way to trigger sounds upon emissions/collisions?

Truly in need of help, boya

Creating md2 animations with mm3d

boogerlab's picture

It seems like there is a bit of trouble finding a good mac md2 editor for Kineme3d animations. I found one called MM3D (Misfit Model 3D), it took a while to find a mac version that works but here are the links. MM3D: http://naranja.umh.es/~atg/mm3d120final.pkg.zip

You also need to install Qt/Mac 3: http://naranja.umh.es/~atg/QTMAC335-Installer-Tiger.pkg.zip

The software is working fine on Snow Leopard and has a simple minimal interface. Give it a try!

Roundcube (Composition by smokris)

Author: smokris
License: MIT
Date: 2009.11.20
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

Using Kineme3D's Parametric Surface patch, renders a rounded cube, based on Paul Bourke's Superellipsoid.

Twirler (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.09.10
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that takes an image and warps it using GLSL, a Sphere renderer, and Kineme3D HeightField. It also incorporates Kineme GL Tools Polygon Mode.

Bulge City (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.09.04
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a twisted twist on the BuildingLoop composition I last uploaded.

This uses Kineme3D (the most recent beta) and Texture Tools... it should work on Leopard or Snow (save for if one was to enable the new shadow effect in the Lighting, which doesn't work with iterated objects... bug filed with Apple on that already).

It takes the city scene, and uses the Kineme3D to generate a Height Field that can then be warped.