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Particle Textured -Render in ImageHi: I have a problem trying to render in an image a textured particle scene. Everything works ok but when I try to render it in a RenderInImage patch the particles stop showing. (nothing at all) It only happens with the ParticleRender:Textured. Not with Standard that works fine. I already tryed changing image size and depth test settings with no succes. I'm using OSX10.5 on a mac book pro. Thanks. DX™
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I can render particles in a render in image but its slower and intermittent.
The actual texturing doesn't get conveyed, though the shapes do get reproduced, not even if I only RII the particle render patch.
I don't get the console, log messages you post here.
I suspect a mismatch Particle Tools version wise, not sure though.
I used the red wedge example and replace d the VBO with the textured particles patch.
RII particles - yes - but very slow with VBO and / or Textured.
RII textured by image input - no .
On 10.6.x in QC 32 bit.
Non RII Particles do texture up.
It's not a particle tools mismatch; it's a known limitation... this happened to some extent in Leopard as well (but I think the problems look slightly different in SL(?)).
Here are some workarounds:
-Use the structure:render patch from Particle Tools, and then use a GL Point Structure Renderer; texture the Points.
-Use the structure:render patch from Particle Tools, then connect output to the GL Structure Render Environment. Inside of that, place some small Sprites that are textured with the desired image.
Great. Thank you very much. :)