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Kineme: Quartz Composer Stuffkineme.net was a community surrounding the development of The Kineme website has retired; If you need access to your Kineme product license keys,
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Author: | gtoledo3 |
License: | (Other — see description) |
Date: | 2010.07.19 |
Compatibility: | 10.6 |
Categories: | |
Required plugins: |
(none) |
This composition is a demo that shows how to setup an interactive sculpt method with the Apple Mesh engine in Snow Leopard.
Shoutout to cwright for a question he answered a long time ago (hmm, 2 years? Time flies...) where the resolution was to take a Kineme3D warp and sample the output with a sample and hold before the renderer, so that a gravity warp would freeze on mouse up, and clear on mouse down.
After that lingered in my mind, I realized I could setup a feedback/multiplexer loop that would allow one to do a type of additive sculpting that wouldn't clear the sample and hold data every time a mouse down event occurred, but additionally clear it if I wished with a secondary mouse button.
A recent discussion about pushing around vertices in OpenCL led me to whip this up, since I was pretty sure the routine could be applied to OpenCL just as easily.
So, this uses that kind of sample and hold based feedback loop with multiplexers to allow one to use a mesh filter in a way that adds the results of deformation to the resulting mesh with each push/pull motion. This is very similar to some sculpting and vertex push functions in modeling programs.
Rev History- .01- Slight tweak to improve clearing mesh filter effect.
The Kineme ChartTools plugin provides support for rendering charts in Quartz Composer.
Based on Apple's GraphKit
framework.
Download the 7-day trial below, or buy a license now.
Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above. Our focus has shifted to developing Vuo.
GL Stereo Environment
flickering on Mac OS X 10.6.GL Structure Renderer
patch --- renders its subpatches multiple times, once for each element in the provided structure, after applying the specified transformation.Thanks to @toneburst, @gtoledo3, and @cybero for help sorting this out.
GL Field of View
patch doesn't work properly on Mac OS 10.9 (it produces stretched output).