Production

Production

PerformanceInspector

$25.00

PerformanceInspector is an advanced profiling tool for Quartz Composer. Unlike the built-in profiling tools, PerformanceInspector performs a patch-by-patch analysis of the performance of your compositions while they're running, providing you with detailed information on which patches, exactly, are slowing your composition down.

Download the 7-day trial below, or buy a license now.

PerformanceInspector is not compatible with Mac OS X 10.6 Snow Leopard.

Release: PerformanceInspector, v1.0

Release Type: Production
Version: 1.0
Release Notes

Initial release.

Release: KinemeCore, v0.3

Release Type: Production
Version: 0.3
Release Notes

This update to KinemeCore provides numerous enhancements and bug fixes. This update is recommended for all users of KinemeCore 0.2 to fix a potentially critical bug that could prevent QC from launching.

  • We've fixed the error in KinemeCore 0.2
  • SafetyNet -- intercepts Quartz Composer crashes, and attempts to save your open compositions to the desktop.
  • CrashReporter -- automatically finds QC-related crashes, and allows you to submit them (with notes) when you start up QC.
  • Sleep prevention -- menu item to prevent system sleep (useful if you're using QC editor as a visualizer)
  • Fixed infinite recursion crash with some display setups
  • Fixed full screen editor "don't display again" check box
  • Fixed editor windows sometimes getting resized to 0x0 when toggling full screen editor

KinemeCore 0.2 had a bug with modified scroll bars. Either through error or accident, a portion of one of the functions that performed this was erased, without triggering any errors while compiling. This was discovered (with the help of a few submitted crash reports, rather coincidentally) and subsequently corrected in this version. Deepest apologies to those affected.

Release: KinemeCore, v0.2

Release Type: Production
Version: 0.2
Release Notes

This update to KinemeCore provides numerous enhancements and bug fixes.

Note: We've been notified of some big problems with this release and have temporarily removed it. Updated version coming soon.

  • SafetyNet -- intercepts Quartz Composer crashes, and attempts to save your open compositions to the desktop.
  • CrashReporter -- automatically finds QC-related crashes, and allows you to submit them (with notes) when you start up QC.
  • Sleep prevention -- menu item to prevent system sleep (useful if you're using QC editor as a visualizer)
  • Fixed infinite recursion crash with some display setups
  • Fixed full screen editor "don't display again" check box
  • Fixed editor windows sometimes getting resized to 0x0 when toggling full screen editor

Release: Particle Tools, v0.3

Release Type: Production
Version: 0.3
Release Notes
ParticleTools only works in 32-bit mode.
  • New Colliders:
    • Added "Collider: Kineme3D Object" patch — collides against the surface of a Kineme3D mesh
    • Added "Collider: Quad" patch — collides against a single quad; easier to use than the "Collider: Triangle Structure" patch
  • New Renderers:
    • Added "Render: Structure" patch — outputs a structure suitable for GLTools
    • Added "Render: Kineme3D Objects" patch — renders a Kineme3D Object at every particle
    • Added "Render: Textured" patch — simple renderer which adds support for a single texture
    • Added "Render: VBO" patch — renders points, lines, triangles, or quads
  • New Objects:
    • Added "Object: Boid" patch — implements the Craig W. Reynolds boid algorithm
    • Added "Object: Gravitate" patch — implements particle-to-particle inverse-square gravitation
  • Added "Backface Culling" option for all colliders
  • Some performance optimizations
  • Fixed compatibility with PerformanceInspector
  • Fixed "Motion: Shear" setting when using "Render: Standard"
  • Fixed ports to allow publishing and use with "Input Splitter" and "(De)Multiplexer" as a Virtual Port
  • Fixed crash related to updating Settings panels while the composition is stopped
  • Fixed crash related to removing a live object from the Scene or an Emitter
  • Fixed crash related to removing a live object from an Emitter of Emitters
  • Fixed rendering of collision meshes when using "Render: Standard"
  • Improved force rendering — more forces now honor the Color property
  • Renamed most patches to be more intuitive and to take up less space in the composition editor

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