|
ControllerHIDInputHID devices.i was doing some animation with the xbox 360 controller, but i had a problem with calibrating it, it never stays int he center o the screen, so i add some math to calibrate the controller no big deal jus some substraction to make it stay in the center. is there another way to calibrate the device axis? thnx
List of Unsafe PatchesAs of Version 3.1 (63.2) / Framework Version 2.1 (106.5).
Release: SpaceNavigator, v0.4
Release Type:
Production
Version:
0.4
Release Notes
This is the first public release of our "SpaceNavigator" patch, allowing input from the 3Dconnexion SpaceNavigator. Note: This patch is deprecated. Use the built-in "HID Input" patch instead. [more ยป]
3DConnexion Spacenavigator PluginHow about a plugin for this little beauty? http://www.3dconnexion.com/3dmouse/spacenavigator.php and a photo here http://www.3dconnexion.com/images/footprint.jpg It's a 3D navigation device which looks like it could be a cool controller for 3D stuff in QC. I've just downloaded the Mac SDK, so if anyone's interested, I can pass it along. :) alx
QC SENSORHi all, i'm planning to use sensors for some upcoming installation (piezo, IR distance, proximity...). I was wondering if there was any sensors working with QC out of the box, without needing a Kineme patch to be coded. What you guys would recommend ? Ultimately, a sensor box that works both with QC and MaxMSP would be overkill --- I remember the phidget patch (monstruous) that smokris coded at the old fdiv site. Does it still work ? Are the phidgets usefull and nice to work with ?
|