GLSL

Rutt Etra Sphere (Composition by smokris)

Author: smokris
License: MIT
Date: 2010.08.06
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

A quick example of using GLSL to warp the output of v002 Rutt Etra to a spherical shape.

Based on http://kineme.net/composition/cwright/Fisheye.

GLSL shader with a seamless texture

rybotron's picture

Is there a way to create a GLSL shader that would texture a mesh with a seamless texture. Not a picture that has been made to be seamless, rather taking an image an unfolding it over the mesh so each edge mirrors on all 4 sides each time it is iterated.

GLSL Shaders, What are they?

m4rkei's picture

Hello kineme peoples. I love the forum and the excitement I've been picking up on this wonderful application.

I'm a visualist thats moving from mixing all video clips to more generative based visualizations.

I've been trying to piece together a few things and I think maybe someone here can help me on how to use GLSL shaders.

I've gotten to the point where I have vertex and fragment shader code that i'd like to use. I create an empty composition, then paste the code to the info, however i do not see the shader being built. I'm still really new to this and trying to figure out where I am going wrong. i know there propbably needs to be some sort of controller plugged into it to tell it how big to be, etc. i just dont know where to start. i really only need to use QC for this as all my other effects are done in after effects. i see some cool possibilites with this software in generative real time 3d. thats what im interested in.

thanks in advance for any help you guys and gals can give me. im totally lost, so forgive me if im not even asking the appropriate questions.

-m

Point Sprite in GLSL

cybero's picture

Thus far, it doesn't seem to make much difference what shader I'm using, the Point Sprite doesn't take the colour of the shaders base colour.

See attached example.

Is it a bug , or am I misunderstanding how this type of Mesh is meant to behave as an object in a GLSL shader environment?

GLSL - Vertex Distortion Examples - Textured, Colored, Lighting

gtoledo3's picture

I came up with these shaders tonight while looking at the classic "vertex noise" glsl example, and thought I would share.

There are three variants; one is a textured vertex noise shader, one is a textured vertex noise shader with color control, and the third is a textured vertex noise shader with color control and lighting.

These shaders should work well with objects that are 3D dimensional as well (the wave shader I posted a couple of days ago calculated z in a way that flattens an object out).