3: Done

3D stereoscopy

Hi! would be greate to have a macro patch that envolves 2 view points to recreate a 3D stereoscopy view. I have seen there is more than one technique. I have read that by using polizered glasses we need polizered projections as well.

I leave some links I have found on the net. http://area.autodesk.com/images/tips/the%20area/080911_2145/stereoscopy_... http://en.wikipedia.org/wiki/Stereopsis http://www.3dstereo.com/viewmaster/glp.html


3D Transformation Renderer with Scale

I just realised the 3D transform is really a 3D Translate patch. Well maybe Rotate is a transformation, my maths is rusty but where is the Scale factor or better still Scale X,Y,Z inputs. Could a scale inclusive 3D Transform patch be implemented for convenience of not having to multiply tons of individual inputs by scale factor inside a the transform patch?

I realise Kineme3D has scale, bend and every thing else for structured objects but I'm wondering for stock patches inside standard 3D Transform type environment.

Hoping nobody says "You can already do this easily by {a,b,c}..." ...(ouch in advance).

Auto Index patch

A green Patch : When it is created it count how many instances of himself exist in the composition (or in a host that run compositions) and then it product a new index +1.

Wanted Green Iterator

Has the same functionnality that the Red Iterator. But You can't put red patches in it (no sprite, bilboard or 3D geometry patch indide) So you can compute iterated maths then dispatch its thru your composition or plug the structure in a Red Iterator.

The green iterator output a structure of the published port X (multiplied) by Iteration (index). It work as a couple with the original "iterator variable" patch.

I know nothing about snow Leopard And QC but it seems already that in safari 4 javascript are runned very fast... And about "Quartz composer snow" and javascript speed...any news ?

2 windows editor for 1 patch...

2 windows editor for 1 patch...