Mouse Ribbon Texture_gt (Composition by gtoledo3)

Author: gtoledo3
License: MIT
Date: 2010.12.13
Compatibility: 10.6
Required plugins:

This shows a way of generating UV coordinates for the Developer Mouse Ribbon.qtz example.

Collada Texture Noob

Kaoss's picture

Having issues importing a Collada (.dae) file into Quartz composer. I have done exactly as the following video made by god/man/beast Vade describes http://vimeo.com/6310533 but it's not quite working. The Collada object (created in sketchup) appears but completely white without the textures. I am a total noob so any advice is appreciated

GLSL shader with a seamless texture

rybotron's picture

Is there a way to create a GLSL shader that would texture a mesh with a seamless texture. Not a picture that has been made to be seamless, rather taking an image an unfolding it over the mesh so each edge mirrors on all 4 sides each time it is iterated.

Particle Textured -Render in Image

aboiledtiger's picture

Hi: I have a problem trying to render in an image a textured particle scene. Everything works ok but when I try to render it in a RenderInImage patch the particles stop showing. (nothing at all) It only happens with the ParticleRender:Textured. Not with Standard that works fine. I already tryed changing image size and depth test settings with no succes. I'm using OSX10.5 on a mac book pro.

Thanks. DX™

GLSL Get Fixed-Pipeline Texture

toneburst's picture

Anyone know if it's possible to fetch the texture applied to an object (say an image piped into the Image port of a Sprite) if the object is inside a GLSL Shader?

I'd like to be able to have a Iterator create a number of Sprites with different textures applied to them, but modulate the colours of the Sprites with a GLSL Shader. Because different images will be applied to each Sprite instance, I can't simply use a sampler2D input into the Shader itself.

Possible? Impossible? Pointless...?